JOLT Game Master Q&A: Daniel Spillers

JOLT Game Master Q&A: Daniel Spillers

JOLT wouldn't happen without the help of dedicated volunteer "Game Masters" who create all of the challenges, and we think it is time that you had a chance to get to know them a bit better! Meet Daniel.

JOLT Game Master Q&A: Joseph Utecht

JOLT wouldn't happen without the help of dedicated volunteer "Game Masters" who create all of the challenges, and we think it is time that you had a chance to get to know them a bit better! Meet Joseph.

JOLT Game Master Q&A: Josh Baugh

JOLT wouldn't happen without the help of dedicated volunteer "Game Masters" who create all of the challenges, and we think it is time that you had a chance to get to know them a bit better! Meet Josh.

JOLT Game Master Q&A: Tommy Haycraft

JOLT wouldn't happen without the help of dedicated volunteer "Game Masters" who create all of the challenges, and we think it is time that you had a chance to get to know them a bit better! Meet Tommy.

JOLT Game Master Q&A: Christopher Wright

JOLT Game Master Q&A: Christopher Wright

JOLT wouldn't happen without the help of dedicated volunteer "Game Masters" who create all of the challenges, and we think it is time that you had a chance to get to know them a bit better! Meet Chris.

JOLT Game Master Q&A: Quasar Jarosz

JOLT Game Master Q&A: Quasar Jarosz

JOLT wouldn't happen without the help of dedicated volunteer "Game Masters" who create all of the challenges, and we think it is time that you had a chance to get to know them a bit better! Meet Quasar.

COHORT NEWS: Hexanika Launches Fair Lending Solution

COHORT NEWS: Hexanika Launches Fair Lending Solution

HEXANIKA, alumni of the 2016 VC FinTech Accelerator, is set to announce it's Fair Lending Solution® at the 2018 HMDA training conference, held August 29-30 at The Venture Center.

Dona Bailey Visits Venture Center for Code•It!

Dona Bailey, Arkansas Game Development Pioneer

On Tuesday, September 22, 2015, ground-breaking arcade developer, Dona Bailey spoke at the Venture Center as part of the popular technical speaker series, Code•It!

She shared memories of the early days of coding at Atari.  Her stories shared technical challenges but were interesting and accessible for all who attended.

After her talk, Ms. Bailey took time to greet attendees of the program and take pictures in front of the "Centipede Selfie Station."

Watch Dona Bailey's Presentation

About Dona Bailey

Dona Bailey is an American game programming pioneer who, along with Ed Logg in 1981, created the arcade video game Centipede.  At the time, Centipede was the first video game to have a female player following and spawned the sequel Millipede. 

As a young programmer Bailey was hired by General Motors and trained in assembly language programming. She worked there for two years on displays, and microprocessor-based cruise control systems. She became interested in Space Invaders and the world of arcade games, another application of the work she was doing at GM. She found out that Atari was using the same microprocessor in its games.

In 1980, Bailey joined Atari's coin-op division, where she was the only woman.In an interview Bailey recalled that Atari had a notebook of possible game ideas at the time. Of the 30 or so entries the only one without "lasering or frying things" was a short description of a bug winding down the screen. "[I]t didn't seem bad to shoot a bug".

In 2007, she was the keynote speaker at the Women in Games International Conference. Bailey holds M.Ed. and M.A. degrees and teaches as a faculty member in the department of Rhetoric and Writing at the University of Arkansas at Little Rock.

**Adapted from Wikipedia

Take a trip back to the future--at least as it was in 1981. Click on the image to play Centipede.

Nicholas Norfolk | Social Media Maestro

@Absolut_Zer0 on Social Media

You know that old saying, “Do what you love, and opportunities will find you.”? Well Nicholas Norfolk happens to love finding ways to connect with people through social media, and now he’s turning his hobby into an opportunity to create value for others in his community.

I first noticed Nicholas through a short-lived tweet chat I started. Soon after, Nicholas decided to attend the first 1 Million Cups Little Rock session, and I immediately recognized him from his tweets. Not only did I recognize him, but most attendees who actively use Twitter knew Nicholas through his active engagement in our digital community.

Since Nicholas is a natural fit to lead any social media brand, we quickly added him to the 1 Million Cups team. Now Nicholas is continuing his journey towards solidifying himself as the social media guru, driving thought leadership and expanding the Little Rock social media scene.

One of Nicholas’s first opportunities to show his prowess was at The Venture Center’s Code•IT! on June 24, 2014. Here’s a glimpse at what we learned.

social media - Created with Haiku Deck, presentation software that inspires

 

3 Key Elements to Social Media • Strategy

• Engagement

• Community

 

Most Prominent Goal for Social Media

Audience —> Community —> Customer

 

Use engagement to get a better understanding of your customer.

-Test your customer’s interests.

 

Visual Content is more engaging, especially when it aligns with your message.

 

Link to content on YOUR website and make sure followers have an easy way to get there.

 

Social media takes time. Sometimes it’s good to set one day for scheduling important posts.

-Make sure these are unique and do  not appear like spam.

 

And finally… BE CONSISTENT!